Showing posts with label queer. Show all posts
Showing posts with label queer. Show all posts

Saturday, December 27, 2014

Notes on sex, consent, and intimacy in games and tech


This is adapted from the talk I gave at NYU Poly about my free spanking game Hurt Me Plenty. It kind of "spoils" it a little, if you care about that sort of thing, so I recommend you play it before reading this post... Or watch Pewdiepie play it, I guess.

You can imagine Hurt Me Plenty with its realistic representational graphics as a critique of the sex in contemporary Western video games with similar graphics, such as in Bioware RPG games (Mass Effects, Dragon Ages) which regularly feature "romance" storylines that climax in a cutscene of two virtual dolls glaring at each other for a few seconds, with cold unfeeling eyes devoid of human warmth, before tastefully fading to black. (My game hides your partner's face as much as possible.)

These kinds of representations are dangerous more for their structural properties: players understand these romances as puzzles to be solved where sex is the reward -- and the idea that sex is a puzzle reward feeds directly into a pick-up artist (PUA) culture built on manipulation and perceived entitlement to bodies. This is essentially the "kindness coins" critique, that the logic of training players to expect sex, based on a series of so-called strategic actions, is super gross and perpetuates damaging ways of thinking about relationships.

Instead, sex must be more than a node, it should be simulated as a complex system in itself. Sex must not be some sort of reward or foregone conclusion. What if we represented sex in games as an on-going process? What if we actually did sex?

Several games have explored this already:

Thursday, November 6, 2014

Postcards from: "Discipline and Punish"

Here are some work in progress images / footage for "Discipline and Punish", a BDSM spanking game using the Leap Motion. It'll also go into questions of consent, and it'll be mildly educational for those who know nothing about BDSM culture. Character model by Kris Hammes, character shader by James O'Hare.


Tuesday, October 7, 2014

QGCon 2014, October 25-26 in Berkeley, California

Hey, the excellent Queerness and Games Conference ("QGCon") is running again this year, and you should go! I had a pretty good time in 2013, where I presented "Queering Game Development," a critical code study of "FeministWhore" and the politics of code (I'm still working on the final essay / paper, oops) -- and I probably would've gone this year if I weren't consciously trying to lay low and try to finish stuff instead of jetting-off to conferences all the time...

... But that doesn't mean you shouldn't go! If you are going to be in the Bay Area on October 25 and/or 26, you should definitely check out QGCon at UC Berkeley. There's a bunch of really great speakers this year. So sign-up, it's free to attend! Have enough fun for the both of us.

Monday, October 28, 2013

Queering Game Development, slides

Hey. QGCon just ended and it was a blast. I'll post more thoughts later.

For now, here are the slides from my talk, "Queering Game Development", which I think was fairly well-received? Some of the slides may not seem very clear / might need some unpacking; I'll post a more comprehensive essay adaptation of the talk later too, or maybe make a video? (EDIT: recording of talk on the archived stream starts at around 2:37:00)