Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label resolution. Show all posts
Showing posts with label resolution. Show all posts
Saturday, April 10, 2021

Getting started with HaxeFlixel in 2021

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Warning: this is a fairly technical game developer-y post. If you came here for gay sex, I'm sorry. For an upcoming project commission, ...
Wednesday, June 6, 2018

Remastering Rinse and Repeat

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Rinse and Repeat remastered, for Radiator 3 (2018) Rinse and Repeat (2015) I'm nearing the end of the remaster process for my sh...
Tuesday, January 9, 2018

Resolutions, 2018

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In keeping with tradition, here's some resolutions that I resolve to uphold for this new year... Keep blogging for 2018, at about the ...
Friday, August 25, 2017

Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya

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So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
Saturday, July 29, 2017

Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena

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combined screenshots from Final Fantasy 12 (PS2, 2006) and Final Fantasy 12 HD (PS4 Pro, 2017) You either love or you hate Final Fantasy...
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