Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
resolution
.
Show all posts
Showing posts with label
resolution
.
Show all posts
Saturday, April 10, 2021
Getting started with HaxeFlixel in 2021
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Warning: this is a fairly technical game developer-y post. If you came here for gay sex, I'm sorry. For an upcoming project commission, ...
Wednesday, June 6, 2018
Remastering Rinse and Repeat
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Rinse and Repeat remastered, for Radiator 3 (2018) Rinse and Repeat (2015) I'm nearing the end of the remaster process for my sh...
Tuesday, January 9, 2018
Resolutions, 2018
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In keeping with tradition, here's some resolutions that I resolve to uphold for this new year... Keep blogging for 2018, at about the ...
Friday, August 25, 2017
Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya
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So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
Saturday, July 29, 2017
Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena
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combined screenshots from Final Fantasy 12 (PS2, 2006) and Final Fantasy 12 HD (PS4 Pro, 2017) You either love or you hate Final Fantasy...
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