Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
rts
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Showing posts with label
rts
.
Show all posts
Thursday, June 22, 2023
Design review of Against The Storm, by Eremite Games
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Against the Storm by Eremite Games ( Steam page , official site ) is a popular 2.5D town-building run-based RTS with a Warcraft 3 inspired ...
Monday, May 18, 2020
Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics
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I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisibl...
Friday, May 17, 2019
Capsule reviews, vol. 1
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Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
Friday, January 13, 2017
"Pylons are my penis": a phenomenology of building in Offworld Trading Company and other strategy games
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Game feel always has a narrative aspect tied to the player's in-game identity -- but in a top-down strategy game, who are you? Why do...
Friday, December 21, 2012
Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.
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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Thursday, October 18, 2012
Talking about Convo.
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Figuring out how to talk about your game is part of designing your game -- so trying to explain Convo to various people has been extremely...
Friday, July 30, 2010
Introduction to Starcraft and Heidegger (Part 1)
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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
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