Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
simulation
.
Show all posts
Showing posts with label
simulation
.
Show all posts
Friday, June 2, 2023
Design review of Redfall by Arkane Studios Austin
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I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin,...
Friday, May 19, 2023
The joys of the anti-farm sim: "Before the Green Moon" by turnfollow
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SPOILER ALERT: This post SPOILS what happens in Before The Green Moon. I strongly recommend playing it first. Before The Green Moon (on It...
Wednesday, November 10, 2021
Deathloop deconstruction / design thoughts
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SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in Deathloop I guess this post is my contribution to Deathloop d...
Tuesday, July 6, 2021
We Dwell in Possibility as queer gardening simulation
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all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and...
Wednesday, April 28, 2021
MIF commission "We Dwell in Possibility" coming in July 2021
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Manchester International Festival (MIF) just announced my upcoming project "We Dwell in Possibility" , a queer gardening crowd sim...
Monday, July 8, 2019
On climate crisis games, for Rock Paper Shotgun
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As part of previously announced shifts for this blog , I'm going to start pitching my longer design articles to various outlets instead...
Thursday, May 16, 2019
Capsule reviews, vol. 1
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Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
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