Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts
Thursday, November 4, 2021

The Forgotten City (2021) revisited

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I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City . ...
Thursday, May 6, 2021

Open world RPG design notes from Enderal, a big long Skyrim mod

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I'm playing a giant Skyrim "total conversion" mod called Enderal . It does a lot of interesting things but also less-than-good...
Saturday, June 30, 2018

The Forgotten City (Skyrim mod) as dense quest

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This post kind of spoils (but not really) some of the Skyrim quest mod The Forgotten City . Bethesda open world RPG games have develope...
Sunday, March 24, 2013

"You sleep rather soundly for a murderer": on murder systems and destabilizing virtual societies.

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In many video games, you must kill stuff all the time, and quite frequently. Killing becomes the environment. It is so pervasive that kil...
Thursday, February 2, 2012

Skyrim, Steam Workshop, and the means of mod distribution

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Auto-updating Skyrim mods sound amazing to me, but you have to wonder what will happen to the existing infrastructure; this move is extre...
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