Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
skyrim
.
Show all posts
Showing posts with label
skyrim
.
Show all posts
Thursday, November 4, 2021
The Forgotten City (2021) revisited
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I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City . ...
Thursday, May 6, 2021
Open world RPG design notes from Enderal, a big long Skyrim mod
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I'm playing a giant Skyrim "total conversion" mod called Enderal . It does a lot of interesting things but also less-than-good...
Saturday, June 30, 2018
The Forgotten City (Skyrim mod) as dense quest
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This post kind of spoils (but not really) some of the Skyrim quest mod The Forgotten City . Bethesda open world RPG games have develope...
Sunday, March 24, 2013
"You sleep rather soundly for a murderer": on murder systems and destabilizing virtual societies.
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In many video games, you must kill stuff all the time, and quite frequently. Killing becomes the environment. It is so pervasive that kil...
Thursday, February 2, 2012
Skyrim, Steam Workshop, and the means of mod distribution
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Auto-updating Skyrim mods sound amazing to me, but you have to wonder what will happen to the existing infrastructure; this move is extre...
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