Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label souvenir. Show all posts
Showing posts with label souvenir. Show all posts
Tuesday, July 3, 2012

A short history of non-monoplanar first person movement.

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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Sunday, May 13, 2012

Souvenir and abstraction.

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I was the main artist on Souvenir and did the bulk of environmental modeling / level design / art effects. The cypress tree and archway we...
Wednesday, May 9, 2012

Souvenir prototype (build 08) is public!

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You can play an early version (and by early, I mean still really unpolished, buggy, and unfinished ) of our collaborative thesis at Parson...
Monday, April 2, 2012

Against Puzzles?

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(I was going to do a "Radiator 1-3 is done" post for April Fools, but it hurt too much...) We had a public playtest of me and...
Friday, March 2, 2012

Stuff I'm Working On, GDC 2012 Edition

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Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You star...
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