Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
souvenir
.
Show all posts
Showing posts with label
souvenir
.
Show all posts
Tuesday, July 3, 2012
A short history of non-monoplanar first person movement.
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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Sunday, May 13, 2012
Souvenir and abstraction.
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I was the main artist on Souvenir and did the bulk of environmental modeling / level design / art effects. The cypress tree and archway we...
Wednesday, May 9, 2012
Souvenir prototype (build 08) is public!
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You can play an early version (and by early, I mean still really unpolished, buggy, and unfinished ) of our collaborative thesis at Parson...
Monday, April 2, 2012
Against Puzzles?
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(I was going to do a "Radiator 1-3 is done" post for April Fools, but it hurt too much...) We had a public playtest of me and...
Friday, March 2, 2012
Stuff I'm Working On, GDC 2012 Edition
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Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You star...
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