Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label starcraft. Show all posts
Showing posts with label starcraft. Show all posts
Friday, December 21, 2012

Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.

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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Wednesday, August 11, 2010

Introduction to Starcraft and Heidegger (Part 2)

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(This is a two-part essay on Starcraft II and its relation to Heidegger's writing using Sirlin's excellent write-ups , for relative...
Friday, July 30, 2010

Introduction to Starcraft and Heidegger (Part 1)

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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
Wednesday, December 23, 2009

Mod Auteurs: Razorclaw X

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First a brief history: like many modding communities, the Starcraft modding community was fragmented across several sites -- Infoceptor ,...
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