Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
starcraft
.
Show all posts
Showing posts with label
starcraft
.
Show all posts
Friday, December 21, 2012
Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.
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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Wednesday, August 11, 2010
Introduction to Starcraft and Heidegger (Part 2)
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(This is a two-part essay on Starcraft II and its relation to Heidegger's writing using Sirlin's excellent write-ups , for relative...
Friday, July 30, 2010
Introduction to Starcraft and Heidegger (Part 1)
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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
Wednesday, December 23, 2009
Mod Auteurs: Razorclaw X
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First a brief history: like many modding communities, the Starcraft modding community was fragmented across several sites -- Infoceptor ,...
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