Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
the book
.
Show all posts
Showing posts with label
the book
.
Show all posts
Thursday, January 11, 2018
"Coast Guide" for PC Gamer UK 0310
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cover of PCGUK 310 A while ago I wrote about the process of importing Half-Life 2 levels into Maya -- but I didn't divulge why I...
Wednesday, August 2, 2017
Cleaning out some old Black Mesa archives for PC Gamer
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Here are two old level design illustrations I did for a PC Gamer feature on level design in Half-Life 1, quite a few years ago. In the ov...
Monday, November 25, 2013
"Well-Made: Back to Black Mesa" @ PRACTICE 2013
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Very special thanks for Frank Lantz for inviting me to speak, and to Charles Pratt / Kevin Cancienne for counsel and emotional support, and...
Wednesday, August 28, 2013
"Press Select" is officially announced / update on the Half-Life book.
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So the cute-gay-dad couple that is Daniel Golding and Brendan Keogh (oh gosh this is how rumors start) have officially launched a swanky ...
Wednesday, July 17, 2013
A Half-Life book: some pillars.
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(CAVEAT: Manifestos, by their nature, must be militant. I use environmental storytelling theory all the time in my games; however, that won&...
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