Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label the dark mod. Show all posts
Showing posts with label the dark mod. Show all posts
Saturday, June 15, 2013

Design reboot: Thief.

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This post relies on familiarity with the gameplay / affordances in Thief. You may want to read Dark Past or my write-up on "Assassi...
Wednesday, July 13, 2011

Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.

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This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Tuesday, January 4, 2011

Levels to Look Out For (January, 2011)

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These are WIP levels / env art that I liked, and most of them are hopefully close to release / are released. I command you to like them as w...
Friday, December 31, 2010

Dark Past (part 1): On the immersive sim, mechanics, and mod communities.

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Thief has always been a hardcore FPS series: uncompromising, often difficult, with large sprawling levels that you inevitably get lost in -...
Thursday, December 23, 2010

Recommended: Dark Mod v. 1.03

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I realize this blog is quickly becoming a "Dark Mod" blog with the recent glut (or tangible lack?) of posts lately, but that...
Thursday, December 16, 2010

Nothing to Report

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Agenda for 12/19 - 1/22: Finish Radiator 1-3, get it out the door. I haven't looked at it for months because of schoolwork, but in the ...
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