Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
the dark mod
.
Show all posts
Showing posts with label
the dark mod
.
Show all posts
Friday, June 14, 2013
Design reboot: Thief.
›
This post relies on familiarity with the gameplay / affordances in Thief. You may want to read Dark Past or my write-up on "Assassi...
Tuesday, July 12, 2011
Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.
›
This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Monday, January 3, 2011
Levels to Look Out For (January, 2011)
›
These are WIP levels / env art that I liked, and most of them are hopefully close to release / are released. I command you to like them as w...
Thursday, December 30, 2010
Dark Past (part 1): On the immersive sim, mechanics, and mod communities.
›
Thief has always been a hardcore FPS series: uncompromising, often difficult, with large sprawling levels that you inevitably get lost in -...
Thursday, December 23, 2010
Recommended: Dark Mod v. 1.03
›
I realize this blog is quickly becoming a "Dark Mod" blog with the recent glut (or tangible lack?) of posts lately, but that'...
Thursday, December 16, 2010
Nothing to Report
›
Agenda for 12/19 - 1/22: Finish Radiator 1-3, get it out the door. I haven't looked at it for months because of schoolwork, but in the ...
›
Home
View web version