Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
theater
.
Show all posts
Showing posts with label
theater
.
Show all posts
Thursday, February 21, 2013
Game narrative as improvisational theater / negotiation.
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The current narrative systems prototype Shakespeare has been somewhat disappointing so far: the director switches, seemingly erratically, b...
Sunday, February 3, 2013
Narrative systems workflow; using Fourier analysis and level design metaphors to systemize stories.
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This assumes familiarity with Shakespeare, a procedurally-branching narrative system that I'm designing. For an overview / introductio...
Friday, March 23, 2012
What games can learn from Sleep No More (part 2): specific and spoilery design observations
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SPOILER WARNING: this will definitely ruin the novelty of the show for you. Read further only if you have no intention of ever going to se...
Saturday, March 17, 2012
What games can learn from Sleep No More (part 1): the death of environmental storytelling.
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Part 1 contains VAGUE SPOILERS , as if your friend had gone to Sleep No More and told you about it, or as if you had read a news article...
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