Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
tony hawk
.
Show all posts
Showing posts with label
tony hawk
.
Show all posts
Sunday, January 16, 2011
Dark Past (part 2): On level design, hookers, cybernetic architecture, Tony Hawk and all that converges.
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Last time , I mentioned a lot of games that we like for their emergence and "cool stuff that happens" -- but the difference is th...
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