Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
udk
.
Show all posts
Showing posts with label
udk
.
Show all posts
Tuesday, February 12, 2019
Black and white and re(a)d all over: on SOD (1999), Half-Quake (2001), Jeux d'ombres (2007), and NaissanceE (2014)
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Last week I finished playing through the entirety of NaissanceE (2014) , an avant-garde walking sim / platformer game inspired by brutali...
Friday, February 9, 2018
Postcards from Unreal, pt 3: on spaghetti monsters
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Unreal Engine 4 We're now a few weeks into the Unreal level design class, and things seem to be going OK. Our students have enough f...
Sunday, December 31, 2017
Postcards from Unreal, pt 2
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My Unreal Tournament 4 deathmatch map "Pilsner" isn't really done. But as an exploratory project, I've fulfilled my go...
Thursday, November 23, 2017
Postcards from Unreal
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I'm building a Unreal Tournament 4 level in preparation for a level design studio class I'm teaching next year. I've been usi...
Sunday, September 2, 2012
Levels to Look Out For, September 2012
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Hey, I just remembered to do these again, so here's some recent work-in-progress environment art / level design deserving of your notice...
Wednesday, July 11, 2012
Four Keys, by Andrew Yoder
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Four Keys is a short single player UDK-powered puzzle thing by Andrew "Mclogenog" Yoder . (Mild spoilers after the jump...)
Saturday, February 4, 2012
Levels that make me want to start using UDK
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I still really like Unity, don't get me wrong, but it'd be nice, sometimes, to be able to slather post processing on everything with...
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