Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label unreal. Show all posts
Showing posts with label unreal. Show all posts
Tuesday, April 19, 2022

Why I still use Unity

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There's been some game dev twittering about Unity vs. Unreal lately . Why use Unity when Unreal is better? The basic consensus is that U...
Monday, November 5, 2018

The first person shooter is a dad in mid-life crisis

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OK I know Heavy Rain isn't an FPS but I like this screenshot so I don't care Every semester for our introductory Games 101 hist...
Tuesday, March 6, 2018

Level With Me, BioShock 1 (2007) complete

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Last week I finished playing through all of BioShock 1 for my weekly level design let's play series Level With Me. My playthrough wa...
Friday, February 9, 2018

Postcards from Unreal, pt 3: on spaghetti monsters

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Unreal Engine 4 We're now a few weeks into the Unreal level design class, and things seem to be going OK. Our students have enough f...
Sunday, December 31, 2017

Postcards from Unreal, pt 2

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My Unreal Tournament 4 deathmatch map "Pilsner" isn't really done. But as an exploratory project, I've fulfilled my go...
Thursday, November 23, 2017

Postcards from Unreal

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I'm building a Unreal Tournament 4 level in preparation for a level design studio class I'm teaching next year. I've been usi...
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