Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
unreal
.
Show all posts
Showing posts with label
unreal
.
Show all posts
Monday, April 18, 2022
Why I still use Unity
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There's been some game dev twittering about Unity vs. Unreal lately . Why use Unity when Unreal is better? The basic consensus is that U...
Sunday, November 4, 2018
The first person shooter is a dad in mid-life crisis
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OK I know Heavy Rain isn't an FPS but I like this screenshot so I don't care Every semester for our introductory Games 101 hist...
Monday, March 5, 2018
Level With Me, BioShock 1 (2007) complete
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Last week I finished playing through all of BioShock 1 for my weekly level design let's play series Level With Me. My playthrough wa...
Thursday, February 8, 2018
Postcards from Unreal, pt 3: on spaghetti monsters
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Unreal Engine 4 We're now a few weeks into the Unreal level design class, and things seem to be going OK. Our students have enough f...
Saturday, December 30, 2017
Postcards from Unreal, pt 2
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My Unreal Tournament 4 deathmatch map "Pilsner" isn't really done. But as an exploratory project, I've fulfilled my go...
Wednesday, November 22, 2017
Postcards from Unreal
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I'm building a Unreal Tournament 4 level in preparation for a level design studio class I'm teaching next year. I've been usi...
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