Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
unreal
.
Show all posts
Showing posts with label
unreal
.
Show all posts
Tuesday, April 19, 2022
Why I still use Unity
›
There's been some game dev twittering about Unity vs. Unreal lately . Why use Unity when Unreal is better? The basic consensus is that U...
Monday, November 5, 2018
The first person shooter is a dad in mid-life crisis
›
OK I know Heavy Rain isn't an FPS but I like this screenshot so I don't care Every semester for our introductory Games 101 hist...
Tuesday, March 6, 2018
Level With Me, BioShock 1 (2007) complete
›
Last week I finished playing through all of BioShock 1 for my weekly level design let's play series Level With Me. My playthrough wa...
Friday, February 9, 2018
Postcards from Unreal, pt 3: on spaghetti monsters
›
Unreal Engine 4 We're now a few weeks into the Unreal level design class, and things seem to be going OK. Our students have enough f...
Sunday, December 31, 2017
Postcards from Unreal, pt 2
›
My Unreal Tournament 4 deathmatch map "Pilsner" isn't really done. But as an exploratory project, I've fulfilled my go...
Thursday, November 23, 2017
Postcards from Unreal
›
I'm building a Unreal Tournament 4 level in preparation for a level design studio class I'm teaching next year. I've been usi...
›
Home
View web version