Radiator Blog
Video game design and culture notes by Robert Yang
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Showing posts with label
xcom
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Sunday, May 17, 2020
Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics
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I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisibl...
Monday, August 17, 2015
Massive Chalice as pre-apocalyptic existential game industry dread
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(SPOILER WARNING: this post has some not-really-that-important spoilers for Massive Chalice.) Massive Chalice is a pretty OK game -- i...
Thursday, December 20, 2012
Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.
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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Wednesday, October 17, 2012
Talking about Convo.
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Figuring out how to talk about your game is part of designing your game -- so trying to explain Convo to various people has been extremely...
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