Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label xcom. Show all posts
Showing posts with label xcom. Show all posts
Monday, May 18, 2020

Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics

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I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisibl...
Tuesday, August 18, 2015

Massive Chalice as pre-apocalyptic existential game industry dread

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(SPOILER WARNING: this post has some not-really-that-important spoilers for Massive Chalice.) Massive Chalice is a pretty OK game -- i...
Friday, December 21, 2012

Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.

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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Thursday, October 18, 2012

Talking about Convo.

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Figuring out how to talk about your game is part of designing your game -- so trying to explain Convo to various people has been extremely...
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