Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label zobeide. Show all posts
Showing posts with label zobeide. Show all posts
Thursday, October 25, 2012

"Zobeide" at Playing The Game, 27-28 October in Milan

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I'm fixing up Zobeide / adding a few features for yet another Lunarcade event, this time at "Playing The Game" in Milan ...
Monday, July 23, 2012

Zobeide at Lunarcade Sydney, August 3-9

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Zobeide will have its public debut in Lunarcade at Serial Space , running from August 3rd - 9th. The Facebook thing is here if you're ...
Saturday, July 21, 2012

Return to Zobeide.

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To tell the truth, I had kind of forgotten about Zobeide . My Twine / Unity interface experiment , instead of being my own version of Unm...
Friday, March 2, 2012

Stuff I'm Working On, GDC 2012 Edition

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Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You star...
Saturday, January 14, 2012

Tales from Zobeide

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The biggest bottleneck for city generation right now is time; it takes 80 seconds for 2800 buildings. I guess I can just delay the player an...
Thursday, January 5, 2012

Postcard from Zobeide

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Zobeide is going to be a hypertext FPS about the danger of desire. I have a decent interface with Twine working, but the seamless level-sh...
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