Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
zobeide
.
Show all posts
Showing posts with label
zobeide
.
Show all posts
Thursday, October 25, 2012
"Zobeide" at Playing The Game, 27-28 October in Milan
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I'm fixing up Zobeide / adding a few features for yet another Lunarcade event, this time at "Playing The Game" in Milan ...
Monday, July 23, 2012
Zobeide at Lunarcade Sydney, August 3-9
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Zobeide will have its public debut in Lunarcade at Serial Space , running from August 3rd - 9th. The Facebook thing is here if you're ...
Saturday, July 21, 2012
Return to Zobeide.
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To tell the truth, I had kind of forgotten about Zobeide . My Twine / Unity interface experiment , instead of being my own version of Unm...
Friday, March 2, 2012
Stuff I'm Working On, GDC 2012 Edition
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Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You star...
Saturday, January 14, 2012
Tales from Zobeide
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The biggest bottleneck for city generation right now is time; it takes 80 seconds for 2800 buildings. I guess I can just delay the player an...
Thursday, January 5, 2012
Postcard from Zobeide
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Zobeide is going to be a hypertext FPS about the danger of desire. I have a decent interface with Twine working, but the seamless level-sh...
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