Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, September 28, 2010
The Philosophy of Game Design (part 1)
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http://www.escapistmagazine.com/articles/view/issues/issue_273/8159-The-Philosophy-of-Game-Design-part-1 The 1st part (of 4) of my "p...
Monday, September 27, 2010
Visions From the Future
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"Byzantine Perspective," an exclusive exhibition of both ancient and modern artists from Istanbul, presented by the New Urban Mus...
Sunday, September 26, 2010
Apparently HL2 Mods About Gay Divorce are "Hot Shit"
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http://www.news.sjsu.edu/22440/learn-to-play-art-exhibit-brings-video-games-as-art-to-cupertino Marek Kapolka, president of San Jose State’...
Friday, September 24, 2010
Mod Auteurs: Brendon "Blender81" Chung (part 3, The Puppy Years)
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"The Puppy Years" was Brendon Chung's last single player mod for Half-Life 1, released in August 2004. (Previously: Part 1 ...
Tuesday, September 21, 2010
The Business End: Guns in the FPS (part 1)
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First person shooters are about (1) moving, and (2) looking. Currently, moving is very meaningful in almost every context: you dodge bull...
Wednesday, September 15, 2010
5 in 5: "Dalloway Floorplan" (digital)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Monday, September 13, 2010
5 in 5: "Mono in New York simulator" (digital, HL2 map)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Friday, September 10, 2010
5 in 5: Feng Shui (analog board game)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
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