Radiator Blog
Video game design and culture notes by Robert Yang
Friday, December 31, 2010
I wrote a crap hypertext adventure.
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The Circular Ruins. Not bad for 2 hours -- learning the tool ( Twine ) and writing whatever popped into my head. Originally the idea would...
Thursday, December 30, 2010
Dark Past (part 1): On the immersive sim, mechanics, and mod communities.
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Thief has always been a hardcore FPS series: uncompromising, often difficult, with large sprawling levels that you inevitably get lost in -...
Thursday, December 23, 2010
Recommended: Dark Mod v. 1.03
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I realize this blog is quickly becoming a "Dark Mod" blog with the recent glut (or tangible lack?) of posts lately, but that'...
Sunday, December 19, 2010
Mother Robot
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One of these days I'm going to get-in on Ludum Dare / KOTM / all these "make a crappy game and make it quickly" competitions. ...
Thursday, December 16, 2010
Nothing to Report
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Agenda for 12/19 - 1/22: Finish Radiator 1-3, get it out the door. I haven't looked at it for months because of schoolwork, but in the ...
Sunday, December 12, 2010
Preaching to the Converted
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Some words from Jonathan Blow: (emphasis mine) ... I still wouldn't tell people, "Don't make that game" exactly, I woul...
Wednesday, December 8, 2010
Radiator Blog: One Year Anniversary (kinda)
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Holy shit, I've been posting consistently almost a year now? Blogging is weird; sometimes it feels like a job ("I need a post in a ...
Friday, December 3, 2010
Levels to Look Out For (December, 2010)
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These are levels / environment art that I think are cool, and you should agree with me. > UE3 Medieval Scene by Jordan Walker This is...
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