Friday, November 7, 2025

The bleak and poignant open world sidequest design of Dread Delusion

talking to the "Inquisitor" at the beginning of the game

Dread Delusion (2024) by Lovely Hellplace is a retro-style indie first person RPG about exploring strange floating islands and talking to the NPCs who live there. It takes about 15-20 hours to complete.

inventory screen
Many compare it to The Elder Scrolls: Morrowind, with its emphasis on charming low poly 3D world design and worldbuilding. It also shares Morrowind's weightless combat -- but it's not as bad as failed dice rolls to stab a rat. It just treats combat with the contempt it deserves; there's no real benefit to killing stuff, no XP to grind. Pacifist builds are not only viable but very OP. (In the last dungeon, I just ran past everything at 50 MPH.)

So I want to focus on Dread Delusion's great strengths, specifically its world region / quest design. I've tried to write this for a general gamer audience to unpack what the game does. Consider this your last SPOILER WARNING: I'm going to talk about what happens in this game and what you do in it.