Wednesday, April 22, 2020
fy_iceworld feature for RPS
Hey all. Hope everyone's been doing OK. Remember level design? That's still important, right?
Anyway, I wrote a 2 part feature on fy_iceworld for Rock Paper Shotgun. Part 1 interviewed working level designers about their takes on fy_iceworld, while part 2 will cover my nerdy forensic investigation into who actually made fy_iceworld.
It should be a fun and diverting read, perhaps a useful distraction in these weird times. Thanks to my editor Graham Smith for taking this weird pitch and graciously proofreading it.
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