Showing posts with label igf. Show all posts
Showing posts with label igf. Show all posts

Saturday, February 22, 2014

A first-time IGF judge with IGF submission advice... and why the IGF doesn't matter?

This was my first year being an Independent Game Festival judge. As an IGF entrant in the past, I found myself confused and frustrated with the judging process. I've realized that a lot of the frustration came from not knowing how the process worked.

(If you're still frustrated with the IGF, though, that's fine. Say so! That's how it gets better.)

Monday, January 7, 2013

Kentucky Route Zero (Act 1), by Jake Elliott and Tamas Kemenczy

The first act of Kentucky Route Zero is now available for purchase, conveniently on the same day as the news that it has more or less swept this year's IGF nominations. The praise is well-deserved. Cynically, you could sum it all up as Sword and Sworcery + Prairie Home Companion + the love child of a Jorge Luis Borges / David Lynch / Flannery O'Connor threesome (except, uh, less violent). It is a game consisting almost entirely of moods.

Thursday, October 20, 2011

The 2012 IGF Pirate Kart

I've submitted my Ludum Dare games, CondomCorps and FuhFuhFire, to the 2012 IGF Pirate Kart. Also, me and Eddie threw Super Cult Tycoon 2: Deluxe Edition into the mix too. That's 300+ incredibly creative games, all in one package, all full of love. So go play it.

Tuesday, November 2, 2010

IGF 2011

Stay tuned.

(Radiator 1-3 is NOT canceled... right now it's just huge, complicated and unwieldy. Game dev is never smooth, folks; it's rough, like your lover's stubble.)

MUSIC: The Bird and the Bee - Psycho Killer (only exists as an okay-ish quality YouTube video, no studio recording exists)