Showing posts with label percival. Show all posts
Showing posts with label percival. Show all posts

Thursday, May 24, 2012

Balls and conversation; let's narrativize the sports genre.

The mechanics in baseball video games usually work like this: the pitcher chooses between a fastball, a slower pitch (change-up), or one that rapidly sinks / curves (breaking ball). The batter tries to predict the trajectory of the pitch to hit it. Both players try to fake each other out. It's rock paper scissors with a heavy element of timing.

However, I'm making a game about a specific pitcher named Troy Percival, and Percival rarely threw slow pitches. In fact, he pretty much only threw fastballs -- but they were deadly, among the speediest fastballs in the history of the sport.

Bases loaded, Jeter at the plate? Percy threw fastballs.

Monday, April 25, 2011

Also in the pipeline...

Prototyping a medieval baseball sidescroller for class: you're Troy Percival / Sir Perceval, famed professional baseball player / naive knight raised in the woods. Heavily dependent on a mechanic stolen from Cactus' Norrland. Will your reckless / senseless quest for strikeouts and saves consume you, or will you die triumphantly on the pitcher's mound of the 2002 World Series?

... Also considering a zombie mode. Quickly, strike-out zombified Derek Jeter before the infection spreads to the castle!