Wednesday, May 5, 2021

Open world RPG design notes from Enderal, a big long Skyrim mod

I'm playing a giant Skyrim "total conversion" mod called Enderal. It does a lot of interesting things but also less-than-good things. I'm told it's inspired a bit by the Gothic series, which I've never played, so maybe a lot of my observations are more about Gothic than Enderal? 

Be warned that some of the screenshots are a bit spoilery (e.g. there's a tropical biome!) and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names.

Anyway, here's my notes...