![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhawvtgs-LEqBNF_mM9Cgd0QliqjuFOvkuHXnFeRXFFu1wKOWrMa98opJTzXkmZ_7nNG38mTfa5iaKk4-bN_19LNXbn777O1vMHH7rQRSNcpiDcEZJorOUapJrrusx0_O9fuTZ54XGBcDd2L9GATWeyUaaxvzwnMXaBERn34yjnXFEbs-6RHBBSLjhl/w640-h360/Zugzwang_Media2.jpg)
This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/) a tactical sex dungeon roguelike cum ritual game.
I first prototyped it back in 2019, but I didn't really know how to finish it. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending.
SPOILER ALERT: This post spoils what happens in the game. It also spoils a bit of Bioshock Infinite (2013) because why not.
CONTENT WARNING 1: I mention a suicide from a century ago.
CONTENT WARNING 1: I mention a suicide from a century ago.
CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating.