Showing posts with label bramble. Show all posts
Showing posts with label bramble. Show all posts

Tuesday, October 28, 2014

On branching dialog editors and narrative design tools


I was prototyping a game concept with branching dialogs for conversations and/or CYOA story events, so I started looking at various solutions on the Unity Asset Store. Dialoguer looked the most decent, but generally all of them just made too many assumptions or enforced bad workflows, and seemed to ignore what made Twine so accessible.

So I've decided to make "Bramble", my own editor plug-in and system for Unity! Here are some factors in its design: