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Bicycle Thieves (1948) |
In video games, we understand realism as meaning photorealism: a hyper-real commercial aesthetic that's cynically detached from politics, emotion, and reality. Photorealism is also about escalating the video game value system, where high production AAA games are generally seen as more "immersive" and well-crafted than something that's less photorealistic. These are supposedly the videogamiest video games.
But outside of video game aesthetics, realism means much more. There's a centuries old tradition of literary realism, that sought to plunge the reader in the banal moments of everyday life. Social realism was a movement to paint more of the poor and working class, while socialist realism was a state-sponsored hyper-heroic style about personifying socialist thought. And today, we arguably live in an era of capitalist realism, where art and culture cannot imagine a world outside of capitalism. Reality is not a fixed thing -- there is not one realism, but many realisms, and each realism has a different type of commitment to reality.
So to imagine a world outside of photorealism, I'd like to build-off of another historical moment in realism -- and that is (Italian) neorealism in film.