Showing posts with label condomcorps. Show all posts
Showing posts with label condomcorps. Show all posts

Thursday, April 25, 2013

"Different Games" at NYU-Poly, April 26-27 2013.

This weekend I'm giving a talk called "First Personal" at the "Different Games" conference, this Friday and Saturday at NYU-Poly in Brooklyn. I'm going to talk about first person games and why I think they're really well-suited for making personal games. I'll also be showing the newest iteration of CondomCorps in the arcade they've setup.

The conference is free to attend, so if you're in the area you should come hang out for at least a little while.

Sunday, April 21, 2013

Urban scenes

Wrapping up work on CondomCorps this week.

The color palette is heavily inspired by the "Benten" levels of Jet Set Radio, as those levels always felt the most "urban" to me. But if we're talking about urbanness, then "what is a city without its people?" The pedestrians on the sidewalks are particles, but obviously particles -- so I think they're actually less conspicuous than, say, the animated runner sprites in Mass Effect 3 skyboxes. To me, that's what most video games get wrong about cities: they are utterly crowded things.

And if anyone asks: yes, New York City has 2 Chrysler buildings...

Wednesday, April 11, 2012

Come see CondomCorps and others @ Spring Fair

If you're going to be in the New York City area on Sunday, April 15th, come check out my department's first ever "Spring Fair" -- basically, we're all just going to show the random stuff and side projects we've been working on for the past semester. I'm planning on debuting the newest version of CondomCorps (now with romantic subplots!) and I know my classmates have plenty up their own sleeves; there'll be plenty of games, robots, interactive installations, and just plain cool shit.

Come pop in for an hour or stay and hang out / mingle with Manhattan's technorati!

We'll be at 6 East 16th Street, 12th floor, right off the Union Square stop. Sunday, 1-6 PM. (map)

Friday, March 2, 2012

Stuff I'm Working On, GDC 2012 Edition

Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You start disoriented and overwhelmed, figuring out how to walk on walls and ceilings, but eventually you get the hang of it and start sorting stuff out. We started with Portal as our template, but eventually we came to dislike how everything felt so designed -- go here, go there, find the next step someone intended for you to find... For a more "organic" feel we started building areas around ideas instead: nature, school, and religion.

Zobeide, meanwhile, is a collaboration with sound designers Robin Arnott and Eduardo Ortiz. It's my super secret Proteus-killer. (... Well, not really.) In it, you build cities on top of other players' cities, chase naked women through moonlit alleys, and listen to the music that results. It is also an experiment with combining first person interfaces with hypertext, as a literary ode to Borges' Calvino's "Invisible Cities."

CondomCorps XL did pretty well at Jaime Woo's queer games show in Toronto. Apparently it's going to be on a Canadian TV news program too, or something? I'm going to do some more interface tweaks, add a silly campaign mode / narrative, and then call it done. I'm aiming to mirror the final feature scope of "Fear is Vigilance"... well, maybe half of that.

Radiator 1-3 might get dusted off. When I talked about it a few months ago at SVA, it reminded me how much I liked working on it sometimes. Maybe the San Francisco air will do me some good.

If you want to see any of these at GDC (or at the associated parties) come say hey at me, especially if you're a big important games person. Also, if you'd like to give me a job when I graduate, that'd be nice! My portfolio is here.

Wednesday, February 8, 2012

CondomCorps XL is crowd-sourcing fake orgasm sounds from you, soldier!

I'm currently re-mastering my Ludum Dare game CondomCorps into CondomCorps XL -- that is, making it minimally playable for humans -- and I just realized I need some sexy moaning sounds, yet I am only one person. Then I remembered the wonders of the internets and its powers of protein folding.

Unfortunately all the in-game character models (all one of them) will appear male, due to the nature of the patented bulge-gaze mechanic, so I would greatly prefer audio that "sounds like a man." (Non-men: please do your best impression of a man, or even your worst. Feel free to exaggerate / be silly. Drag is fun!)

> > > To submit:

Sunday, May 1, 2011

Ludum Dare 20: Condom Corps, or "It's dangerous to go alone... take this condom, bro."

My first Ludum Dare, and I actually finished it! (Kinda.) Maybe I'll polish it some more and sell it to NYC Public Health?...

 PLAY NOW: Unity Web (compo) | Unity Web (jam)

*** If you are judging, please play the COMPO version. [Link to entry on]
*** If you are NOT judging, play the JAM version in its (legally) photosourced splendor. The two builds are identical except for the enhanced background graphics in the JAM version.

It’s a Match3 First Person Sniper for sex education.
“It’s dangerous to go alone… take this condom, bro.”

  • Mouse1 = fire
  • Mouse2 = zoom in
  • Mousewheel = change ammotype
1) Stare at a dude’s package. Decide what size of condom he needs.
2) Shoot the condom into his hand.
3) Match adjacent colors to create chain-climaxes for mega points.
4) Shoot well-fitting condoms to maintain a “fit streak” multiplier for your score.

Source code is here. (.unitypackage)