Showing posts with label heidegger. Show all posts
Showing posts with label heidegger. Show all posts

Friday, March 15, 2013

simian.interface, and filler puzzles as phenomenology.


simian.interface, by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll immediately intuit all of those things just by interacting with it. In this sense, it's very toy-like: you're just playing with this thing, tossing it and turning it over in your hands. No instructions, hardly any rules.

Nominally, it's also a "puzzle game", but it really doesn't fit into the popular sense of a puzzle game. There's this concept of "filler puzzles" among puzzle games, where puzzles that don't demand any new skill or understanding from the player are not as valuable as more novel puzzles. You can be assured that in a Stephen Lavelle puzzle game, for example, every single puzzle has been consciously constructed and filtered and curated over the course of dozens of playtests. Same thing in Jelly No Puzzle: there's always a bit of additional new lateral thinking that trips you up.

In this sense, simian.interface is an awful puzzle game because it is made almost entirely of filler puzzles -- you're just doing the same thing over and over, and the shapes change a little bit. Most levels take about 15 seconds to complete.

... Except it's a puzzle game where the formal novelty of the puzzles doesn't matter?

Tuesday, August 10, 2010

Introduction to Starcraft and Heidegger (Part 2)


(This is a two-part essay on Starcraft II and its relation to Heidegger's writing using Sirlin's excellent write-ups, for relative novices who don't play Starcraft multiplayer.)

Last time...
  • I was about to lose a game of Starcraft II -- the guy had micromanaged his forces, with one army slowly but surely killing mine and another army about to attack my now defenseless base.
  • I talked about Heidegger and his ideas about technology: We can't manufacture raw resources; they are created by the earth, as with coal being formed from fossils over many years, etc. However, modern technology makes us think we control these resources, through a mental construct called enframing -- the process of re-orienting ourselves to these raw resources to give the illusion of control. When we mine / store / "control" coal, it's actually just a different state of mind.
So, first, since Heidegger's all about these raw resources -- what are the raw resources of Starcraft? Minerals, gas and time? Maybe even "map territory" I guess?

Wrong. You're thinking too narrowly. Yes, those are the raw resources within the construct of the game, discrete variables tracked by the computer -- but what about the raw resources of your opponent?

Thursday, July 29, 2010

Introduction to Starcraft and Heidegger (Part 1)


(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's excellent write-ups for a Starcraft class. It is aimed towards relative novices who don't really play Starcraft multiplayer.)

So one day, I was playing Starcraft II against some dude. We were both Protoss... and it wasn't going well for me.

He had all these "Stalker" spider-robot-things that shoot ranged lasers / can teleport short distances instantaneously. It was kind of hopeless for me: he shoots lasers at me, I run towards, he "blinks" away -- repeat.

This is micromanagement -- high-frequency, repetitive actions that require a high APM (actions per minute) to maximize a unit's flux, or ability to inflict damage.

He had to teleport away carefully, at just the right time, to maximize the laser-shooting while staying out of range of my units. If he teleported too late, my units would catch-up and kill his units. If he teleported away too soon, his units would barely have any time to acquire a target and fire.

In doing so, he was also kiting (as in, a kite) my units away from my base, as his Stalkers teleport further and further away and my army chases after them. It leaves my base utterly defenseless. He has a second army waiting. They charge up the ramp to my base...