The 1st part (of 4) of my "philosophy of game design" series is now up on The Escapist. I only started to get into philosophy a few months ago, so please excuse me if I make all kinds of horrible mistakes in my argumentation. My main mentor here was a neo-Aristotelian rabbi in a "philosophy of education" context that I tried to stretch over to a philosophy of game design.
Publishing is always really weird and scary for me.
Plus, the complexity of the philosophy on offer here is probably "wildly inaccurate junior high textbook" level at best. If you're really interested in the nuances of the subject, you should go read Wikipedia so you know what the hell Heidegger might be saying -- and then go read the actual texts and decide for yourself.
And now that I've exposed my vulnerability and emotional insecurity, proceed to kick my ass in the article comments. Thanks.