Wednesday, March 14, 2018

Tips for talking to Robert Yang at GDC


Everyone's doing a bunch of GDC advice for first-time GDC attendees on Twitter, so I thought I'd chime in with a few tips of my own. Here's a helpful tutorial for how to have a successful social interaction with me, assuming you'd ever want to:
  1. Do you see me? I look like this. Or try to sneak a peek at the name on the badge. It should say "Robert Yang" on it.
  2. Are you sure that person isn't Brendon Chung? Brendon looks more like this; we're about the same height, but he's a bit more handsome and has a deep voice, and I have larger lips and generally sound louder and shriller.
  3. If we met at some past event or party one time, and I don't regularly interact with you in-person or on Twitter, then there's a good chance I won't remember you or your name. (I'm sorry in advance.) If you want to remind me that I should've remembered your name, you can briefly mention something like "we met at GDC last year" -- but don't mention a specific number of months, days, or hours, because then it'll seem like you've been pedantically tracking our non-relationship.
  4. (For advanced users only:) I don't respond well to praise or compliments, unless you deliver the compliment in a tone that borders on sarcastic / flippant while still remaining essentially earnest. Your goal is to perform a chipper yet world-weary knowingness.
  5. If we're talking but you don't want to talk to me anymore, then just say something like "well it was nice talking to you" and walk away. If we're in a group or cluster of people, then just let the conversation naturally die down, and then turn to someone else and subtly emote that you're not paying attention to me anymore.
  6. Whatever you do, don't tell me that you read this guide.
If you're looking for a more genuinely useful primer for going to GDC, see "GDC Advice for young first-time attendees, 2017 edition"

Friday, March 9, 2018

Apply to NYU Game Center 2018 Summer Incubator


Applications for the 2018 NYU Game Center summer incubator are now open! If you have a solid game prototype or a half-finished game, but you don't know how to finish it or how to do all that "indie biz" stuff, then this incubator might be a good fit to help you move toward release and financial sustainability.

The incubator is a 3 month period in the summer that also pays you a living stipend to come live / work in New York City, where you get mentored by faculty (such as the notorious Bennett Foddy???) as well as other local devs. In 2017, there was also a comprehensive series of workshops on how to negotiate, how to do market research, how to register as a business, and the devs even visited Kickstarter and other local partners around NYC for advice and feedback. You also get to meet a bunch of other indie devs, co-work in a friendly environment, and make new friends. (For more details, see "Incubator Curriculum")

The catch is that if you make more than $10,000 in a year from the game, then you pay 10% of the rest of your revenue back into the incubator to fund future projects. If you don't end up making money, then you don't pay anything. You still maintain ownership of your game and IP, and you can also negotiate these terms if you want -- but compared to a lot of funding deals, this is already pretty generous.

Here's some more info and rough math to help you decide whether it's a good fit for you: