In case you haven't heard: Valve recently announced it won't attempt to moderate the content on Steam anymore except when legally required to, or when it's "obvious trolling", whatever that is.
On the face of it, this is supposedly a net-win for queer people and marginalized creators. Supposedly I'll be able to publish as much dick as I want! But after many years of dealing with platforms, and their intentionally vague policies and selective enforcement, I've grown extremely wary of these many public statements that promise to do better, and then never do. Even if this new policy is for real, I can easily imagine a future where Valve suddenly changes its mind to disallow my games -- I'm used to being treated as a "controversial" edge case in games, and all these companies have successfully trained me not to trust them or take their word for it.
There's a lot to unpack in Valve's post, and you can read a lot of different editorials all around the internet for the full scope of those ideas. Personally I'm not interested in regulating "spam games" or "asset flips", and my analysis will focus more on my experience and attitude in using Steam as a developer.
I think one big problem with "Who Gets To Be On The Steam Store" is that it doesn't recognize how some developers are more On The Steam Store than others.
Friday, June 8, 2018
Wednesday, June 6, 2018
Remastering Rinse and Repeat
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Rinse and Repeat remastered, for Radiator 3 (2018) |
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Rinse and Repeat (2015) |
The time difference helps you see the project with new eyes. In my case, it's been about two and a half years since the original Rinse and Repeat release in October 2015. Game engine technology has changed, my skills and tastes have changed, and it's surprisingly therapeutic to revisit my past decisions. Like, why did I give everything a weird green tinge? I don't remember. Maybe I had good reasons that I've now forgotten.
Here's some of the specific changes I made to the shower scene, and some of my reasoning:
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