Friday, February 4, 2011
Kentucky Route Zero
Just wanted to remind people about the Kickstarter drive for Kentucky Route Zero, ending in less than 3 days. It has some very talented talent behind it. And, well, just watch the trailer and prepare to be amazed. (The $40 USD donation level looks the most "optimal" -- you get postcards, a poster, as well as the game. Oh, and good vibes / karma, I guess?)
Wednesday, February 2, 2011
Global Game Jam 2011: Thoughts / Post-Mortem
- "Extinction" wasn't a good theme. Too many people easily rationalized it to "any mechanic where you kill NPCs" which is, like, every single game ever?
- Non-digital games were tolerated, but not really accepted. It was impossible to adequately demo a board game during the 2 minute final presentations at the end. In this case, it really encourages bigger games where players actively stand up and move around / perform... which might've been interesting to make. Damn.
- There should be semi-mandated playtests / progress checks. Just sayin'. As it is, people talk sometimes but mostly just stay in their groups to work.
- Keita Takahashi's keynote was pretty awesome, though.
- Two games is easily doable and I highly recommend making two to everyone... Unfortunately, me and my teammate were a little too relaxed and ended up working only for 24 of the 48 hours. Oh well.
- Here are my entries, collabs with Eddie Cameron: a 2 player board game about the extinction of love and trust in a marriage (Polymer) and a Unity-powered FPS about the extinction of print media (Goldblum).
Sunday, January 30, 2011
Monday, January 24, 2011
20 Brush Challenge @ MapCore: Vote Now!
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"Ludonarrative Dissonance," by Matthew "Lunaran" Breit |
Voting is open to the public (though I think you'll need an account) and it's more or less a screenshot contest -- but some of these entries really do deserve to be played, if not simply just to see them in motion, as with Lunaran's "Take On Me"-esque entry pictured above.
Anyway, please have a look and vote! You have 47 hours! (And stick around MapCore too, you might enjoy yourself...)
(Oh, and credit for running everything / being awesome goes to Mr. Weldon)
Thursday, January 20, 2011
Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them?
Then you should be a "Player Investment Designer," possibly the most evil-sounding game job ever? (via @witnessgame) Let's enslave all our players!
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