Friday, April 26, 2013

"Different Games" at NYU-Poly, April 26-27 2013.


This weekend I'm giving a talk called "First Personal" at the "Different Games" conference, this Friday and Saturday at NYU-Poly in Brooklyn. I'm going to talk about first person games and why I think they're really well-suited for making personal games. I'll also be showing the newest iteration of CondomCorps in the arcade they've setup.

The conference is free to attend, so if you're in the area you should come hang out for at least a little while.

Thursday, April 25, 2013

"Let's Play" at the Nightingale Cinema, April 25 2013 in Chicago.



Jake Elliott and co. are running a "Let's Play" themed event at 8:00 PM on Thursday at Chicago's "beloved microcinema", the Nightingale. What is the LP and what's interesting about the form? What's the difference between LP and machinima, and what happens when that line blurs? (Extra credit: play the Stephen Lavelle classic Rara Racer for further commentary of the LP genre.)

Daphny and Liz Ryerson (and me!), among other artists, have made new original videos just for the show. I think some are even doing live Let's Plays as performance (!!!) Personally, I had never recorded an LP before and it felt really weird to me... are the results compelling at all? Find out in Chicago, tomorrow! Full description and info pasted after the jump:

Monday, April 22, 2013

Urban scenes

Wrapping up work on CondomCorps this week.

The color palette is heavily inspired by the "Benten" levels of Jet Set Radio, as those levels always felt the most "urban" to me. But if we're talking about urbanness, then "what is a city without its people?" The pedestrians on the sidewalks are particles, but obviously particles -- so I think they're actually less conspicuous than, say, the animated runner sprites in Mass Effect 3 skyboxes. To me, that's what most video games get wrong about cities: they are utterly crowded things.

And if anyone asks: yes, New York City has 2 Chrysler buildings...



Tuesday, April 16, 2013

Dreamlab: VR research at Parsons.


Next year, me and Kyle are starting a (very small) virtual reality ("VR") research lab at Parsons. We've set our initial long-term research initiative as some sort of "virtual sculpting studio" -- so maybe one day you'll put on your Oculus Rift and power gloves, sculpt some virtual clay, and then send the model to a 3D printer? Wouldn't that be cool? We have lots of other ideas too, but those will require a lot more money / space / time, so this is us, thinking "small."

If you think it sounds awesome, please "like us" (ugh) on this weird startup grant social media platform thing so some giant well-funded entity can give us money. Or, if you happen to be a corporate or nonprofit entity that has money you'd like to part with, please get in touch.

The full proposal text is here:

We envision virtual reality as a “place” that allows us to do useful work and experience unique phenomena. Much like going to a woodshop to work wood, or a kitchen to work food, we imagine dedicated VR spaces for people to work and play with data in intuitive ways. How can we use the unique affordances of virtual realities to visualize, embody, and interface with virtual data most effectively?

Thursday, April 11, 2013

A letter to a letter

Dear Raph Koster's Letter to Leigh,

You were right when you said that the authors of "personal games" would probably take you the wrong way... It's hard not to. It's impossible to divorce the politics from the forms of these games, which, yes, makes them difficult to critique as formal designed objects without appearing to attack their politics.

These authors argue that "apolitical formalism" is inherently political, that the worst politics pretends it's not politics. Porpentine tweeted that she prefers "blatant bullshit over honeyed poison." (Uh, she was talking about you, by the way!)

I'm sure you'll understand these authors' reluctance to trust this kind of criticism after the past decade of sustained critical attack on such games and their contexts -- perhaps these "crimes" weren't always inflicted by you or whatever, but it's certainly a trigger when you begin your letter with wondering, "what is a game?" My brain shifts into red alert. That line of inquiry has been a long favored tool of well-intentioned oppression, because these arguments often masquerade as thoughtful discourse but function as a weapon of de-legitimization, that argue these personal games can't really fit a formal definition of game. The emotional leap is that these people can't really fit a formal definition of people. Adding, "it's okay if it's not a game" comes off as sounding like, "it's okay if you're not a person," which doesn't really help you seem apolitical.

Again, you're aware of this. You are a very carefully written letter.