I'm not sure if it's in the spirit of the thing to actually explain or say anything about the thing, so I'll say very little about it, I suppose:
Terry Cavanagh thought it was cool how the RPG Maker community did chain games, so why shouldn't we? We agreed. And so: Experiment 12. My chapter was kind of disappointing -- I went out of my comfort zone and came back with mixed results, especially after following the great work Michael Brough did on his chapter -- but I guess it's okay, you can't win 'em all... And overall, I think everyone did good work, and the diversity makes it all feel really human and raw.