Thursday, January 25, 2018

Watch and/or Read "GDC 2015: Level Design Histories and Futures"


GDC finally uploaded my talk from 2015 on level design history and futures... and already, the conservative gamer-gestapo is whining about how I have the gall to talk mention racism and sexism in a design history talk.

This prompted me to review my slides and notes from 2015, and I was surprised -- usually I hate whatever I write, but this time I was surprised by how the material mostly holds up. (I was also surprised by how much I anticipated the whiners' critiques and put disclaimers everywhere.) Really, the only thing I have to work on is, um, the frequency that I say "um", but you know, I'm working on it.

Personally, I dislike watching videos and vastly prefer reading talks, so for your convenience I've also uploaded my complete slides in a double-length PDF. The first half of the PDF has the talk slides, and the second half of the PDF has my speaking notes as well... here's also one last reminder, that I've edited / condensed this stuff into a shorter talk called "local level design."

Saturday, January 20, 2018

On wikipedia-ing games culture and history

The other day, someone wrote to me but confessed they didn't know much about me, and that they had only played my games Intimate, Infinite and The Tearoom.

This felt like a really strange pairing of games to me. The Tearoom is a recent game that got a lot of press coverage, while Intimate Infinite is a much older, somewhat obscure game of mine that's mostly remembered only by some literary art game folks. What the heck is going on?

My suspicions were confirmed when I found out that I had a Wikipedia page as of July 2017, and that this page highlighted those two games with their own subsections. It made me realize that (a) people google me, and that (b) Wikipedia might be their first or second impressions of me. And yet, that page is still missing so much information about me; my dabbling in level design, my love of sandwiches, and so on.

When I whined on Twitter about having a Wikipedia page, boy genius game designer Michael Brough confessed his envy. I was shocked. How can Michael "Broughlike" Brough not have a Wikipedia page? I immediately sought to correct this injustice, and began writing a Wikipedia entry for Mr. Brough.