[...] I bring it up because I think the game industry’s anti-sex stance means we never figured out the equivalent of teenage sex comedy games — so game masculinity jumped from a love of cruel mindless violence to a stilted masculinity about being a Cool Dad who raises their daughter to be a Cool Girl, which is totally unearned, right? Video games cannot continue to repress this whole “sexual anxiety” part of masculinity and growing up. Fuck that shit! You don’t get to reconcile with feminism until you actually put the work in.Feel free to read the rest of the interview, I'm told I say some good words in it. Thanks to merritt for the thoughtful questioning.
Thursday, March 29, 2018
Interview with merritt k for MEL Magazine
merritt k kindly interviewed me for MEL Magazine, a publication which covers culture "from a male point of view" but also seems to employ a fair amount of not-men? Anyway, the discussion mostly focused on video game culture and masculinity. I argue that video game masculinity missed a few developmental steps, and I'm dutifully trying to plug that hole with my work. Here's an excerpt of my tirade:
Wednesday, March 28, 2018
Dispatches from GDC 2018
In keeping with a tradition I've done for GDC 2012 and GDC 2015, I like to try to condense general moods and topics at GDC. What happened there?...
Post-indiepocalyptic. In past years, I've remarked on the tension between AAA developers vs commercial indie devs vs non-commercial "artists" -- that tension isn't gone, but it's certainly not as big of an issue anymore. Everything everywhere is kind of terrible for everyone. So many people are making so little money that it's hard to distinguish their precarity from another precarity. Besides, a massive political shift is now underway in the form of...
Unionization. I was one of maybe 150 people who attended the unionization roundtable session. My live tweet thread is here if you want my version of what happened. Throughout GDC I heard so many stories that made me realize working conditions are worse than I imagined, and there's a shocking sense of resignation when I spoke to one AAA dev who predicted they were going to burnout with their next 100 hour workweek / 6 month crunch, like it was just this inevitable natural disaster that was definitely going to happen... As someone who trains students in game development, I guess I'm extremely concerned about throwing my students into this giant machine that will mercilessly devour them! (For what it's worth, the IGDA moderator Jen MacLean seems to have walked-back some of her anti-worker positions as a result of the roundtable.)
Generations. I don't know how a lot of other "established" indies feel, but this year when I went to a party or looked out into a crowd, I didn't recognize as many faces as I thought I would. Maybe this is just what happens in every industry, as more people burnout or find something better or in some cases even die. I spent a good amount of my GDC trying to meet new people, and that was utterly exhausting, but I'm still glad I made the effort, because this year felt...
Gayer? I met so many queer and trans people at GDC this year. And one night when I asked someone whether they were going to "the gay party", they asked me to clarify my question: "which gay party?" (!)... As always, I'm reluctant to praise diversity efforts because that implies diversity has been achieved and no more work is needed, but I did feel like there were generally more LGBTQ people everywhere at GDC, or at least more than before, and it was kind of nice.
Overall. Everyone was tired, but there was a sense that maybe it was worth staying.
Post-indiepocalyptic. In past years, I've remarked on the tension between AAA developers vs commercial indie devs vs non-commercial "artists" -- that tension isn't gone, but it's certainly not as big of an issue anymore. Everything everywhere is kind of terrible for everyone. So many people are making so little money that it's hard to distinguish their precarity from another precarity. Besides, a massive political shift is now underway in the form of...
Unionization. I was one of maybe 150 people who attended the unionization roundtable session. My live tweet thread is here if you want my version of what happened. Throughout GDC I heard so many stories that made me realize working conditions are worse than I imagined, and there's a shocking sense of resignation when I spoke to one AAA dev who predicted they were going to burnout with their next 100 hour workweek / 6 month crunch, like it was just this inevitable natural disaster that was definitely going to happen... As someone who trains students in game development, I guess I'm extremely concerned about throwing my students into this giant machine that will mercilessly devour them! (For what it's worth, the IGDA moderator Jen MacLean seems to have walked-back some of her anti-worker positions as a result of the roundtable.)
Generations. I don't know how a lot of other "established" indies feel, but this year when I went to a party or looked out into a crowd, I didn't recognize as many faces as I thought I would. Maybe this is just what happens in every industry, as more people burnout or find something better or in some cases even die. I spent a good amount of my GDC trying to meet new people, and that was utterly exhausting, but I'm still glad I made the effort, because this year felt...
Gayer? I met so many queer and trans people at GDC this year. And one night when I asked someone whether they were going to "the gay party", they asked me to clarify my question: "which gay party?" (!)... As always, I'm reluctant to praise diversity efforts because that implies diversity has been achieved and no more work is needed, but I did feel like there were generally more LGBTQ people everywhere at GDC, or at least more than before, and it was kind of nice.
Overall. Everyone was tired, but there was a sense that maybe it was worth staying.
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