Thursday, March 28, 2019

Radiator European Tour 2019 (London, Berlin, Milan) + Level With Me hiatus until April 17


In April, I'm going to cram ~6 different events into a whirlwind week of travel through London and Berlin. What's wrong with me? Why did I sign up for all this? There's only one way to find out how much of a wreck I'm going to be...

I'm planning on covering a wide variety of events, both free / non-free, and for gays / gamers / insiders / general public alike, so take your pick:

LONDON, UK
  • April 6: EGX Rezzed at Tobacco Docks, London
    I've heard nice things about Rezzed and I've always meant to go, so now is the time of reckoning. My talk "Designing For Sex Games" will be a short teen-friendly PG-13 introduction to sex and intimacy in game design, aimed at the general gaming public, at around 4:30pm on the last day of the festival.
  • April 7: Now Play This at Somerset House, London
    Now Play This is one of the jewels of the European game festival circuit, and I've always been meaning to go. I'll be presenting at their very very cleverly named mini-conference "A Series Of Interesting Decisions" on the design choices going into my next sex game Macho Cam.

Tuesday, March 26, 2019

new Unity tool: Bobbin


I wanted to be able to write game dialogue in Google Docs (from my phone or tablet, or to share with external collaborators) and then automatically send those changes into the Unity project on my laptop.

To help me do that, I made a free open source tool called Bobbin, which is a relatively simple Unity Editor plugin that can automatically download the data at URLs, and import that data as a file in your Unity project. Again, it's very simple: every X seconds, it opens a list of URLs (as if it were a web browser) and then it saves all the bytes as a .txt, .csv, .png -- or in-theory, whatever file type you want. Note that this is just an automated download manager, you will still need to write your own game code to actually import, process, and use these files in your game.

The main audience for this tool is narrative designers, writers, localizers / translators, and designers / developers who need something fast and lightweight for syncing files with external collaborators. I imagine it also pairs well with text-based narrative plugins like Yarn Spinner, where in-theory, you could collaboratively write Yarn scripts in a Google Doc and then use this tool to automatically bring the script into your game.

(But if you're making a game that's going to make heavy use of spreadsheets, you should probably use something more robust like Meta Sheets or CastleDB-Unity-Importer, which can import your spreadsheet data as C# types with Intellisense auto-completion in your IDE.)

Anyway, I'm planning on a few more feature updates, like runtime support and/or better Google Sheets support, but personally I'm probably not going to expand the feature set much beyond that.

I hope you find it useful! And as always, feel free to submit any bug reports (or small feature requests) by opening an issue on the github.