Monday, May 18, 2020

Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics

I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisible Inc before. I clearly want to make a tactics game someday? Anyway here's my design analysis and thoughts.

NOTE: This post has a lot of mechanics / game design spoilers, but no story spoilers.

NOTE 2: This isn't me trying to prescribe what "good tactics design" is for everyone. I'm just trying to articulate my own personal tastes and rationales.



Horizon's Gate

Horizon's Gate is a retro pixel art open world sailing game about exploring towns and dungeons, buying low and selling high, and getting into battles where you push and pull and surround. It's very good and you should play it. If you don't have much time, you can probably stop after like 5 hours.

Thursday, April 23, 2020

fy_iceworld feature for RPS


Hey all. Hope everyone's been doing OK. Remember level design? That's still important, right?

Anyway, I wrote a 2 part feature on fy_iceworld for Rock Paper Shotgun. Part 1 interviewed working level designers about their takes on fy_iceworld, while part 2 will cover my nerdy forensic investigation into who actually made fy_iceworld.

It should be a fun and diverting read, perhaps a useful distraction in these weird times. Thanks to my editor Graham Smith for taking this weird pitch and graciously proofreading it.