Friday, November 12, 2010

Gay (But Not "Gay") Characters in Video Games

(EDIT 2: I have an updated statement here, where I attempt to defend myself from the avalanche of criticism engulfing me. I also explain the Matthew Shepard comparison better. The original post, however, remains unedited and in its original form below.)

(EDIT 3: Since this gets linked in forums all the time, often to the clucking of virtual tongues, let me clarify two important points: (1) this isn't about New Vegas and (2) this isn't about Jim Sterling. Instead this post (and the rebuttal) was about a subtle but widespread homophobia that has infected much of society, even among gays -- it's actually more akin to misogyny since it relates to gender, but I call it homophobia because we're basically talking about different generalizations of gay men here.)

* * *

Over on Filefront (when did they start posting articles? wha?) there's a piece by Jim Sterling about a gay dude in Fallout: New Vegas. Read Sterling's complete argument and give him some page views, or just look at this sentence that irritated me:
Jim Sterling: "Arcade Gannon’s sexuality isn’t a big deal, and that’s how videogames should play it."
The argument that [all] gay video game characters should downplay their sexuality might be well intentioned, but is ultimately representative of the most dangerous kind of homophobia -- a homophobia wrapped in intellectualism, appearing "tolerant."

True, sexuality isn't the only thing that defines a person -- but for the vast majority of LGBT people, I would argue that it's a crucial part of personal identity. To insist that effeminate gay men are "camping it up" and should just "be normal" is homophobia. That's the same type of attitude that murdered Matthew Shepard -- he would've been fine if only he didn't act so damn gay around people!

Now, this thinking isn't exclusive to homophobes; gay men discriminate against each other all the time. Some might brand me as "straight-acting" when (a) I'm not acting, and (b) straight men don't have a monopoly on being more "masculine." But then many gay men also discriminate against "feminine" men and imply they're not "acting like real men" -- whatever that means. So yes, everyone is guilty, there's plenty of self-loathing to go around, blah blah blah.

But I digress. Perhaps my main point here is that the vast majority of adults on this planet have been known to care about sex. Sex is kind of a big deal -- and thus, so is sexuality. Games aren't exactly evolving as a medium if we always downplay this aspect of life -- or worse, downplay it only for LGBT characters to make them seem more palatable for people who think gay sex is icky.

Not all video games have to engage meaningfully with sex (... although it helps) -- but I would argue that there have to be some, at the very least, that do. Now, criticism without a solution is simply whining, so here I propose an alternate model for the portrayal of gay characters in media, a model that acknowledges -- hey, some gay men like having teh gayz-zex:

Thursday, November 11, 2010

Legends of the Hidden Temple, the greatest children's game show about video games ever created


If you were a middle-class adolescent growing up in America in the 1990s, you probably had cable television -- and if you liked games, you probably watched episodes of "Legends of the Hidden Temple" on Nickelodeon.

It was the greatest children's game show ever. And it was all about platformer level design.

Lesser game shows, like the regrettable "Nick Arcade," directly referenced video games with a predictably bland execution / green screen foolishness. Boooring. (Although this clip is pretty funny.) In contrast, Legends leveraged the genre of children's game shows to make something special. It didn't try to be anything else.

Legends had it all: a relatively unique (and now, hilarious) narrative that glorified cultural imperialism, frustrating in-game tragedies that made you yell at the screen, the real-world fidelity of good set design -- and perhaps most memorably, the excellent pacing that led up to the climactic "Temple Run" at the end of each episode...

Monday, November 8, 2010

... For she had come to feel that it was the only thing worth saying - what one felt. Cleverness was silly. One must say simply what one felt.

"But I do not know," said Peter Walsh, "what I feel."

Friday, November 5, 2010

"tedium" by Eddie Cameron

Eddie Cameron's "art mod" is out. Didn't everyone get the memo? We're calling them alt mods now! Anyway, don't let the (self-deprecating?) name dissuade you -- it's actually quite interesting. Download it @ ModDB (reg. req.) or Filefront (which sadly no one's used, in favor of ModDB. I think it's sad and lonely. No reg req.)

My (mostly) spoiler-free opinion is after the jump...

Wednesday, November 3, 2010

IGF 2011



Stay tuned.

(Radiator 1-3 is NOT canceled... right now it's just huge, complicated and unwieldy. Game dev is never smooth, folks; it's rough, like your lover's stubble.)

MUSIC: The Bird and the Bee - Psycho Killer (only exists as an okay-ish quality YouTube video, no studio recording exists)