Tuesday, April 26, 2011

Also in the pipeline...


Prototyping a medieval baseball sidescroller for class: you're Troy Percival / Sir Perceval, famed professional baseball player / naive knight raised in the woods. Heavily dependent on a mechanic stolen from Cactus' Norrland. Will your reckless / senseless quest for strikeouts and saves consume you, or will you die triumphantly on the pitcher's mound of the 2002 World Series?

... Also considering a zombie mode. Quickly, strike-out zombified Derek Jeter before the infection spreads to the castle!

Friday, April 22, 2011

In case you hadn't heard...

The official announcement of CryEngine Indie. So I guess now it's CryEngine vs. UDK, battling for high-end standalone indie PC market -- which is growing a lot, with skilled professionals getting laid-off or leaving their jobs to go independent.

Valve is losing their "developer share" of hobbyists / indies with every passing day. I mean, why do they approve mediocre shovelware like Dino D-Day for Steam, but then reject Gemini Rue? Because Dino D-Day was a Source licensee? Hopefully the upcoming Dear Esther retail will restore some prestige to the Source indie brand.

... Oh, right. CryIndie press release goes like this:
"We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC."

Tuesday, April 19, 2011

Ludodiegesis, or Pinchbeck's unified field theory of FPS games, or "please pee on my leg and tell me it's raining."

photo by National Media Museum, "You want a piece of me?!"
I'm reading (fellow frontiersman of modding) Dan "Dear Esther" Pinchbeck's PhD dissertation / unified field theory of FPS games. Contrary to what my inflammatory post title implies, I actually really like it and think it's valuable.

I've also kind of fact-checked my summary with him too, so let this post serve as a Wikipedia article of sorts for piquing your interest in reading the real thing...

“Story as a function of gameplay in First Person Shooters: an analysis of FPS diegetic content 1998-2007.” 

Central to his conceptual framework is the idea of "ludodiegesis" -- ludo meaning "play" and diegesis referring to "the fictive reality of the game." (If you're gagging at these words: remember that part about games being a legitimate form of art and culture? Well, we need to invent new words to effectively talk about this new media. So learn this word.)

It's his elegant way of growing something from the rotting corpse that is the narratology vs. ludology non-debate, mainly by shifting what "game narrative" means:

Thursday, April 14, 2011

In the pipeline...

Pilsner: Tactical Binge Drinking Action.  
I guess the Hollywood pitch would be Jersey Shore + Rainbow Six. The weaponized male gaze. A planned "gay bar" or "Top Gun" game mode -- or maybe it should be the default? Asynchronous multiplayer, mouse-only controls, over a dozen IPAs to choose from, etc.