I had never seen The Falling Man before today, a photo so iconic of 9/11 and representative of human tragedy, because it was censored so completely. (Both Esquire pieces also persuasively argue against the "think of the children / we don't know who that is but it's someone" argument for banning it.)
Monday, September 12, 2011
Wednesday, September 7, 2011
"Detail trees," a terrain hack for forests in fixed-perspective games in Unity3D

Saturday, September 3, 2011
"A Closed World" and thoughts on gay video games.
This is part of a series that will review the MIT-Gambit Summer 2011 game prototypes, whether I thought they worked and why, etc.
SPOILER ALERT! First, take all of 10 minutes to play "A Closed World," if you wish. Review and analysis is after the jump...
SPOILER ALERT! First, take all of 10 minutes to play "A Closed World," if you wish. Review and analysis is after the jump...
Thursday, September 1, 2011
Super Friendship Club's "Mysticism" pageant, Sept. 1st - 30th
Make a game about "mysticism" by September 30th.
If you haven't made games before, and aren't sure where to start on the technical side of things, just ask: there're plenty of people here who can give guidance.
Tuesday, August 30, 2011
Try it once.

The real art of Deus Ex: Human Revolution is the fact that non-lethal players always inevitably start another playthrough as a bloodthirsty maniac. The weaknesses quickly become apparent in a combat AI optimized for stealth gameplay instead of your sociopathic gorelust. Cops and punks patrolling the city hubs suddenly become puzzles you must solve -- and there's never enough ammo. For bonus points: hack only when necessary, never use vents and play in a foreign language.


Just be careful: the civilians' "hide from murderer" AI is very sneaky.
Monday, August 29, 2011
DX:HR photo safari.


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God, her hair piece is just so fucking awesome, you know? So... so crispy. |
Tuesday, August 23, 2011
Ludum Dare #21: FuhFuhFire!

WASD to walk, SPACE to jump, MOUSE to look, LEFT-CLICK to do stuff.
C'mon, just give it five (5!) minutes of your time and play it in your browser here. Project source in all its hacky glory is here too.
Wednesday, August 17, 2011
"It belongs in a museum!"
It was all tucked-away in a half-hidden nook on the lobby level of the Museum of the Moving Image: games.
Several kiosks running Space Channel 5, Katamari Damacy and other critical darlings that represented an uncharacteristically decent sample from commercial canon. Aha, perhaps the curator was a fellow gamer! And far, in the very back of the exhibit was a dim chamber housing a lone pedestal, a keyboard, a mouse and a projection of Half-Life 2 on the wall.
The game was still stuck in the train station, the part where the guy mutters, "Don't drink the water," as if you could. So at least one person (probably more) tried playing the beginning of this era-defining computer game and stopped after the first few minutes.
I was angry. This was art and no one was appreciating it!
Several kiosks running Space Channel 5, Katamari Damacy and other critical darlings that represented an uncharacteristically decent sample from commercial canon. Aha, perhaps the curator was a fellow gamer! And far, in the very back of the exhibit was a dim chamber housing a lone pedestal, a keyboard, a mouse and a projection of Half-Life 2 on the wall.
The game was still stuck in the train station, the part where the guy mutters, "Don't drink the water," as if you could. So at least one person (probably more) tried playing the beginning of this era-defining computer game and stopped after the first few minutes.
I was angry. This was art and no one was appreciating it!
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