
These are some notes about my process / intent in making my game Intimate, Infinite. Spoiler warning is in effect for this game as well as the 1941 Borges short story that inspired it. Part 1 is on my general reading / plotting / interest in the frame narrative.
Borges' protagonist Tsun, or my Wang Peng (a name taken from a fictional college student in a Mandarin language textbook) has mixed motives for killing the sinologist.
He's a Chinese man more or less assimilated into Western ways, with a healthy dose of self-loathing for his own heritage. That makes this story one of the few "Western literary canon" texts that directly engages with how Asian people might react to Westerners being fascinated with Asian stuff (side note: in this vein, Irma Vep is one of my favorite movies / I really want to make an Irma Vep game someday)