This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you want to see it and play it, then come hangout at Different Games next weekend in NYC!
Kris Hammes is finishing up the character. The 3D model geometry is basically "done" so now I'm just waiting for the last texture tweaks like chest hair. In the meantime, I've rigged the model with a standard "HumanIK" skeleton in Maya (so that I can easily re-target animations in Mecanim) and I've configured the shader so I can start figuring out how to implement these characters into the game.