These are some notes about my process / intent in making my game Intimate, Infinite. Spoiler warning is in effect for this game as well as the 1941 Borges short story that inspired it. This post assumes you've read the story already.
The first time I read the Garden of Forking Paths, it was in a freshman college seminar about literature and games. It was presented as a revolutionary text that predicted early 1990s hypertext literature and branching narratives... but by the time I read it in the late 2000s, the revolution was over, the internet was domesticated, and clicking on a link was one of the most mundane things ever.