Sunday, January 8, 2012

Postcard from Yorda

Started working on an Ico-ish game on a whim, now I have a half-finished monster -- all because I have to prove to Unity's Flash export that I'm not going to let it beat me with it's half-implemented functions and dozens upon dozens of undocumented bugs.

Right now I'm just improvising a giant castle thing, and then I'm going to sprinkle some gameplay in there or something -- I've left some empty spaces for puzzles, whatever those will be. Try out the v0.3 prototype here, which'll probably be the last public prototype since so much of this one is about novelty:

http://dl.dropbox.com/u/19887116/yorda/03/yorda3.html

(click to walk, double-click to run, or just sit back and let the pathfinding work its magic)