Monday, June 17, 2024

"What's on your bookshelf" at Rock Paper Shotgun

Just a brief update here -- I recently had the honor of participating in Rock Paper Shotgun's "what's on your bookshelf" interview series.

It's one of my favorite gaming journalism things happening at the moment, full of interesting book recs and observations from smart people like Alice Bell, Josh Sawyer, and Xalavier Nelson Jr. Check out the full series listing here.

The implication is that I too am also a Smart One. And indeed filling out the questionnaire made me realize I mostly read non-fiction these days. I suspect an English literature degree turned me into a snob. I'm so disconnected from modern popular book culture (e.g. BookTok) where some game devs like Holly Gramazio are making new careers as authors writing fun books that people actually read. I'm jealous! I want to read and write fun things too!

re: the unannounced rugby project, it remains unannounced. It's intended to be a more commercial game, and in business-land apparently you're supposed to be careful about when you start talking about something. All I'll say is -- I've been interested in horniness and sports for a while, and embracing sport is probably one of the next big "trends" in queer culture. Hopefully this game won't miss the peak.

Saturday, April 27, 2024

On "Sudden Death" by Cecile Richard, nat_pussy, and isyourguy

As a fellow gay Australian Rules Football gamemaker, I am honor bound to write about Sudden Death by Cecile Richard and nat_pussy with help from isyourguy -- a 30-45 minute "romantic sports fiction" interactive fiction / visual novel about an underdog Aussie footy team doing crimes and gayness. Yet beyond matters of honor and gayness, there's still plenty more to recommend about it.

Sudden Death was originally released for Domino Club, an occasional month-long game jam with anonymous submissions. Eventually you're allowed to out yourself -- turns out the now-revealed Cecile Richard and nat_pussy have made lots of Bitsy and Twine-like works already, and all that experimental queer storytelling experience shines through here.

SPOILER WARNING: vague spoilers, nothing specific.

Friday, April 12, 2024

Design review: Botany Manor as a quiet dark detective game

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off.

The main design inspiration here is obviously Gone Home, with a central family-based ambient narrative, household duck homages, and gradually unlocked doors. Many would also compare this to The Witness' soft visual style and sprawling sunny gardens. 

But when you actually play this, it turns out neither of those are useful comparisons. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game. Neither of these really get at the player experience in Botany Manor.

Instead, I think Botany Manor is most usefully compared to The Case of the Golden Idol / Return of Obra Dinn.

SPOILER WARNING: this post spoils the game's overall design structure / puzzle patterns, and spoils the general story and ending.

Sunday, February 4, 2024

new Quake map: "Taught By Thirst" for Remix Jam

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam, a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. 

The definition of "remix" was kept loose on purpose, and anyway some of the fun is in figuring out where the map came from... although that's not the case with mine: I clearly adapted de_aztec by Chris "narby" Auty from Counter-Strike.

In this post I will talk about my inspiration and intent. I also explain what happens in the level. If you want, play it before reading this post. This is your last SPOILER WARNING.