Monday, January 2, 2023

Unity WebGL tips / advice in 2023

I recently released a Unity WebGL game and the process was a bit painful. Here's what I learned...

In summary: 

  • I was using built-in pipeline and didn't try URP. (HDRP is definitely out of the question btw)
  • Unity WebGL support isn't bad, and WebGL performance is even OK, as long as you treat it like a ~2015 mobile device in terms of capability and performance. Don't throw a lot at it, especially because iOS browsers can't do a lot...
  • ... because it's 2023 and iOS WebGL performance is still pretty shitty even with Apple's promised ANGLE WebGL 2.0 support. You should expect to do a lot of mitigations and workarounds just so iPhones and iPads don't explode. Meanwhile, Windows and Android browsers are generally solid and reasonable. (In case you can't tell, I'm pretty annoyed with Apple.)
  • Here's what'll happen to you: your WebGL build tests on your desktop browser will work fine and you'll be pleasantly surprised... and then you'll try it on an iPhone and it'll be a mild disaster where you spend a week or two fixing all the various ways it explodes.

(Note: this is current as of Unity 2021.3.11 LTS + iOS 15.)

Tuesday, December 13, 2022

That Lonesome Valley as cowboy coin crusher

SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. If you care about spoilers, play it first. It'll take about 30 minutes.

CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. It's mostly "safe for work" even if the actual game is not.

That Lonesome Valley is a short gay cowboy romance game about walking, sheepherding, and kissing. 

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Three years later, I've finally finished it. This final release now has gay sex, smoochin', and other important new features. 

I'm still not quite happy with how it turned out, but at this point I guess I'm just gonna have to live with it. As usual, I've written about what happens in the game, and I detail some of my creative process, intent, inspirations, and what I hope to contribute to gay cowboy discourse...

Friday, October 14, 2022

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry.

What are people playing and talking about these days? Well, I don't know anything about that. But here's what I'm playing and what I'm talking about:

  • Immortality
  • Wayward Strand
  • Cult of the Lamb
  • Betrayal at Club Low
  • Atuel

Friday, September 30, 2022

new Quake map: There's a Certain Slant of Light

These are design notes about my process and intent, and it may spoil what happens in the level.

I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam, a 2 1/2 week long map jam focused around making chunky modernist concrete themed levels.

I actually made most of this level around two years ago. I wasn't really happy with it, so I never released it. Though when I fixed it up for this jam, I ended up keeping most of the layout and geometry. Maybe it wasn't such a bad map after all? 

The two big changes I made were the texturing and the monster placement / player flow...