"The secret to creativity is knowing how to
hide your sources," said... someone... supposedly. That's how I feel about
Brendon Chung -- I've stolen so much from him and I've worked hard to conceal it's from him.
Or didn't Picasso say something about how "good artists copy, great artists steal" or something to that effect? It's like Johnny Cash stealing "Hurt" from Nine Inch Nails or Jimi Hendrix stealing "All Along the Watchtower" from Bob Dylan. I'm going to make these methods
mine.
My midnight pillages have focused on his sense of humor and techniques in creating setting and back story, all while not being terribly serious about it. Yes,
Adam Foster creates a sense of place through his level layouts, but Brendon creates a sense of place with his wit.
First, like Adam, he had a pre-
Half-Life 1 career making some
Quake 2 levels or something. Whatever.
... Anyway, his first effort with HL1 was the obscure
"1986," which Brendon doesn't even link to on his website. I almost forgot it ever existed, but I realize now it's pretty important to me for one crucial setpiece:
(spoiler alert)