In Convo, characters do not have fixed names or skill stats, exactly. Instead, they have knowledge that they selectively believe about themselves and represent to others.
One character might have knowledge that they are sometimes Josef, a French civilian with 8 mind points. Someone else could also have knowledge that they are sometimes Josef, an Abwehr officer masquerading as a French civilian with 6 mind points and lockpicking abilities. Both characters can claim to be "the" Josef, and perhaps both characters are the Josef. The "truth" is partly whatever you can get the people who matter to believe -- that might be a commander, a guard, or a farmer, or whomever you need to accomplish your goals at a certain time and place. A "person" is just the sum of their knowledge and what other people believe and perceive about them.
This knowledge model, of separating objects from their qualities, describes personal identities -- but it also describes the entire world and what happened in it. To some extent, the world doesn't exist, just traces of it.