Sunday, May 14, 2017

Eyes on the prize...


I've been working hard on my historical bathroom simulator The Tearoom, and I'm desperately trying to finish it within the next couple weeks. Basically, I've been doing lots of art passing and tuning. I've added the two last characters, for a total of 4 possible dude archetypes to encounter in the bathroom. I also have 2/8 possible dicks implemented, I still need to add 6 more, but at least I have the workflow and functionality figured out. In the meantime, please appreciate all the care and detail going into modeling the bathroom stalls -- and enjoy them in their clean pristine state, before I dirty them with layers of graffiti...

Tuesday, May 9, 2017

"Consider the Chair" in Heterotopias 002


For the new issue #002 of the video game architecture zine Heterotopias, I've contributed a piece on chairs in video games (though I focus on Half-Life 2) and about how these games' chairs function -- from the paradox that we are rarely allowed to sit in these chairs, to the "environmental storytelling" of the chairs' placement and arrangement, to the chairs' materials and history as a designed object. At the end, I posit a speculative political future for chairs in video games.

If you're into level design, you'll basically love Heterotopias. I've been a fan since issue 001, where they have a great interview with a Kane and Lynch dev about trying to evoke the alleys of Shanghai. I urge you to support this fine publication, and consider buying an issue to support independent games criticism. I'm also honored to appear next to all these other great writers, and Gareth / Chris were phenomenal editors. 10/10 would write again.

Thursday, May 4, 2017

Games-related NYC end of year student shows, Spring 2017

If you're around NYC this month, a bunch of games-related university programs are running their end of year shows. It's always very rewarding to see the fruits of so many students' sweat and tears (a lot of tears), and it also doubles as a fun social event where you often run into old friends or Twitter acquaintances.

Here's a rough schedule (in chronological order) and some brief commentary about what to expect from each show. Hope to see you there:

Tuesday, May 2, 2017

The war in heaven: a three-dimensional VR culture clash


Virtual reality is a weird collaboration between several different fields / industries, and each practice brings its own assumptions and baggage. When I go to VR events and conferences away from the influence of games, I often feel bewildered and confused by the different language and norms.

One time I was at a businessy VR event near Wall Street and some tech-biz guy said he had a "VR-ready industrial robot" deployed in a warehouse, and would any angels [investors] be interested in taking a tour? I was so confused (what the hell is a VR-ready industrial robot?) so I joked aloud, "is it a sex robot?" -- but no one else reacted at all, they just continued with the conversation and asked him about market caps or something, as if I didn't even say anything! Not even a pity smirk or furrowed brow or roll of the eyes!

This is part of a larger skirmish about language, and about how to talk about VR. The PC manufacturers have adopted "VR-ready" as a euphemism for "expensive gamer computer"... In tech, you have to be able to refer to an investor as an "angel" without laughing and bursting into flames. These are kind of trivial examples that don't seriously impede communication, but I do think they hint at how we're trying to shape cultures and norms for VR. There's not even agreement about whether to call VR "VR" -- maybe VR is just a subset of "AR" (augmented reality), but really those are both just subsets of "MR" (mixed reality) -- or maybe let's unify under the recent umbrella term "XR" (x-reality?)... terminology and labels and language matters.

And since angels are involved, I guess this is a war in heaven.

Monday, April 24, 2017

A survey of video game manifestos



I've written a few manifestos for making games -- Radiator 1 had a short "PIES" manifesto, and these days I also work off a loose "games as culture" not-manifesto and a more recent "Gay VR" utopian manifesto. To me, a manifesto is a funny thing because you're trying to predict what you're going to make over the next few years, and people will easily be able to judge you for it. (Well, Robert, did you actually achieve Full Gay VR, or did all that stuff fizzle out? I guess we'll see!) In this way, I think a manifesto is like a weird paradoxical show of strength as well as vulnerability. It's a bit of a risk.

There is, of course, a long history of manifestos, and any time you write a manifesto you're also participating in that history. The most famous manifesto is, perhaps, the Communist Manifesto. In art, we have a Futurist manifesto, a Dada manifesto, a Surrealist manifesto... in film, I've always admired the Dogma 95 manifesto... and in technology, there's the Hacker Manifesto. Most of these manifestos try to distill a complex ideology into a page or two of bullet points and prescriptions, and that's part of the fun of it. Discard relativism to the wind, and let's shape the world to our vision!

In games, we've had a variety of visions. Older industry folks often like referencing the Chris Crawford GDC 1992 "Dragon" speech or the Bruce Sterling AGDC 2008 keynote... but here I'm going to try to confine my discussion to stuff that explicitly says it's a manifesto, because I think the label matters. Let's start, shall we?...

Friday, April 21, 2017

Radiator 3 is Greenlit on Steam!

Radiator 3 is officially greenlit for distribution on Steam! Thanks everyone for your support and votes. Look for the game sometime in Fall 2017.

Some fun stuff: in Steam, apparently I can set the game page's "primary genre" to action, racing, simulation, rpg, etc... as well as "sexual content" and "nudity." Nudity games! I like the sound of that. Wonderful genre.


Wednesday, April 19, 2017

Level With Me: Half-Life 1, complete!

I do a first person video game let's play livestream show with level design / environment art commentary called Level With Me, and I've just finished playing through Half-Life 1.

I started with Half-Life 1 because it's a game I know pretty well, so I thought it would be a good first choice while I figure out how to do all this streaming malarkey. I'm still learning a lot about how to play / pace / perform, but I hope it's been entertaining and educational to watch nonetheless.

I've collected all 14 episodes into a playlist for your convenience. Each episode is usually less than an hour long. Also, you can "like and subscribe" the channel, and/or hangout during the live broadcast on Twitch every Tuesday usually from 6-7pm EST (GMT-5).



I haven't decided what the next game will be. If you have any strong opinions, please leave a comment. See you next week!

Monday, April 17, 2017

new feature: subscribe to e-mail notifications for updates to Radiator Blog

Due to a reader's request, Radiator Blog has finally joined the 21st century and now offers an e-mail subscription service via FeedBurner integration with Blogger. (FeedBurner is an old Google acquisition that scrapes and re-formats RSS feeds. RSS feeds kind of fell out of fashion like 10 years ago, but you can still access this blog's RSS / Atom feed directly if you want.)

To subscribe for e-mail notifications on new posts and such, you can type your e-mail address into the sidebar widget near the top-right of this page, or the footer widget at the very bottom of this page. Or use the sign-up form on the FeedBurner website itself. It's up to you. Here at Radiator, we're all about choice.

I will not share your e-mail address with anyone... not even with myself, because I'm probably not going to login to the FeedBurner dashboard ever again. It's all automatic now. Ah, the wonders of technology...