- Keep blogging for 2018, at about the same rate as 2017?
- Don't die from all the travelling I'll be doing in 2018.
- Finish and release three projects: Radiator 3, MachoCam, and Medusa.
- Update some of my technical dev skills: get proficient with Unreal Engine 4, learn about compute shaders
- Update some of my game art skills: do some more sculpting, get better with Substance Painter and Substance Designer
Sure, the new year is an arbitrary passage of time that has no real significance -- but that doesn't mean it's not fun to re-assess and wonder about where you're at.