Thursday, July 19, 2018

Darner's Digest, vol. 1


Darner's Digest is a series of occasional posts about the game dialogue system Yarn.

As I've written before, there are a variety of different narrative system plugins to use with Unity. Fungus is a full visual scripting solution ideal for beginners, Ink is great for text heavy games with huge word counts (like 80 Days), and Yarn / Yarn Spinner is a lightweight extensible Twine-like dialogue system for games about occasionally talking to characters (like Night In The Woods).

I don't know what's going on in the Fungus community, and I loosely follow Ink -- they are running an upcoming Ink Jam to encourage new users, and the maintainer Inkle Studios is doing exciting dynamic narrative research in Inkle with their upcoming game Heaven's Vault.

However, I can definitely speak to more detail about what's happening with Yarn these days though, so here's my attempt to recap:

Friday, July 13, 2018

Tips for working with VideoPlayer and VideoClips in Unity


Traditionally, game developers use Unity for real-time 2D and 3D games and shun any use of pre-rendered video, partly out of design dogma but also because the MovieTexture system was a nightmare. However, the recently overhauled VideoPlayer functionality means that *video* games are now much more doable. You can now feasibly make that Her Story clone you always dreamed of!

I'm currently making a video game that makes heavy use of video, chopped into many different video clips. It's been fun trying to figure out how to build basic video functionality like playlists and clean transitions between clips, except in Unity.

The thing they don't tell you about re-inventing wheels is that it's fun and exciting to re-invent the wheel, and it gives much more appreciation for the craft that goes into wheels. It was fun to think about how a live telecast cues up video footage on multiple monitors, and how a real-world broadcast works, and I learned a lot about why they do it like that.

Let's talk video in Unity.

Saturday, June 30, 2018

The Forgotten City (Skyrim mod) as dense quest


This post kind of spoils (but not really) some of the Skyrim quest mod The Forgotten City.

Bethesda open world RPG games have developed certain quest tropes. One trope is the conflicting stories quests like Two Sides of the Coin (Oblivion), In My Time of Need (Skyrim), and A Business Proposition (Elder Scrolls Online) which present two NPCs with conflicting stories and no real way to discern who is right, so you just have to pick a side and hope you feel good about it. Naturally, this provokes heated debates among fans, such as this epic two year 500+ post multi-thread argument about which NPC was ultimately truthful in Skyrim.

I heard about the popular Skyrim mod The Forgotten City after their E3 2018 retail remake announcement. After playing it, I think The Forgotten City exists within a different open world quest tradition of complex "dense quests" with many characters and possibilities in a small space. It reminds me a bit of Whodunit (Oblivion), Tenpenny Towers (Fallout 3), Beyond the Beef (Fallout New Vegas), and Diamond City Blues (Fallout 4)... the retail version of Skyrim conspicuously doesn't have any comparable dense quest, so The Forgotten City sort of fills this gap.

Monday, June 25, 2018

The DreamboxXx Bundle


Me and my collaborators on The DreamboxXx project (the commission for my recent game Dream Hard) have launched a queer arcade bundle. In the tradition of past social justice oriented game bundles like Devs With Ferguson, the proceeds from this bundle will benefit local queer / trans / pro-immigrant nonprofits.

It's a limited-time offer, running from June 24 - July 24, and it consists of 8 games for $8, a 69% discount off the $26.23 retail value. (Nice!!) Here's the blurb / more info:
Most of these games are for two players, all can be played on the keyboard, and the majority are cooperative. Most of these games are also experimental, and don't really fit the standard idea of a traditional arcade game. These games include:
  • queer sex party simulator about lovingly eating cuties before the last train
  • stark auto-biographical explorations of social anxiety
  • a day at the beach, because you deserve it
  • an abstract notebook about migration and queerness
  • retro 3D brawler about fighting fascists, in glorious Playstation-era graphics
  • gay space RPG about fucking friendly aliens
  • a competitive arena game about gay orbs... I mean, it's orbtown, enough said
  • cooperative strategy game where you literally create a safe space large enough to rescue the entire planet
Most importantly, all these games were made by LGBTQ people to support their community! Proceeds from this bundle will go toward local social justice non-profits of each artist's choice, such as the Sylvia Rivera Law Project (local legal-aid organization serving low-income people of color who are trans, intersex, or nonbinary) and Make The Road New York (local grassroots organization dedicated to immigrant rights and working class communities)
We hope you consider donating toward these worthy causes, and thanks for everyone's support!